Creative Director, UX/UI Designer, Game Designer, Writer
In 2011, we founded Grand Cru in order to make an online multiplayer 3D sandbox building mobile game. Realtime multiplayer and 3D was still very rare on mobile at the time and Supernauts was easily the most ambitious mobile game project so far. It was released in 2014.
One of the biggest successes was the innovative “casual player friendly” UI for exploring and interacting with a 3D world on a touch screen, while at the same time being able to edit the whole world in realtime. I’m also proud of sneaking in a global warming theme into the story without anybody noticing thanks to the characters & overall cartoony feel. And Space Fish.
The original Supernauts concept was MMORPG-ish, but the design evolved towards simply building the coolest possible “turfs”. The endgame was all about teams co-operating to build the best turf in themed contests, winner chosen by an in-game community voting system. There was no separate editor; the turfs in the above community-made video were constructed inside the game.