Product Owner, Director and Designer
An exercise in efficiency, Hero Hack was hacked together by a crack team of mobile veterans in well under a year, even though it featured complex client-server architecture, procedural content generation and an innovative mobile-friendly UI. The visual style was designed to match the small team.
All actions in the game were controlled by sliding with one thumb. UI elements were opened dynamically based on context. Appropriate menus opened automatically when you needed them.
The roguelike “time moves when you move” system was a perfect match for a mobile game. You can play at your own speed and always put the phone down when distracted.
Yes, you could in fact slide killed monsters around the screen by tilting the phone :-)
Nothing beat the satisfaction of reviving after death and getting even with the monster that killed you.